Author Topic: Gish Editor  (Read 21022 times)

c-b

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Gish Editor
« on: October 05, 2004, 04:02:25 AM »
Im really having trouble learning the ropes, literally.

Ok, bad joke. But seriously, I cant get ropes to work the way I want them to, they always end up attached to gish. And never where I actually want them to go.

Is there somthing that Im missing?

Jonathan_NL

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Gish Editor
« Reply #1 on: October 05, 2004, 04:06:53 AM »
In the rope editor (F4) you can attach ropes, chains, pistons and bars to objects you created in the object editor (F3). In gisheditor.txt you can find how to create the kind you want.
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Gish Editor
« Reply #2 on: October 05, 2004, 01:10:17 PM »
Wow! This editor is awesome ':laugh:'
It's really fun playing with it '<img'>

But what exactly are pistons? I haven't had the time to check those out yet...

My first post BTW '<img'>

Jonathan_NL

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« Reply #3 on: October 07, 2004, 09:31:53 PM »
If you know what you're doing it should work.
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Jonathan_NL

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« Reply #4 on: October 05, 2004, 01:15:13 PM »
Pistons are extending/contracting springs.
(in reality they're something close to that)
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Gish Editor
« Reply #5 on: October 08, 2004, 06:48:20 AM »
Does anyone know how to connect objects? Like in those levels with a car, and the wheels stay connected to it...

Jonathan_NL

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« Reply #6 on: October 08, 2004, 12:43:51 PM »
With bars.
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Jonathan_NL

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« Reply #7 on: October 05, 2004, 01:46:53 PM »
Don't try this at home!

- Add an anchor
- Add a 1x1 block 4 tiles below the anchor
- Connect a push piston from the anchor to the top left anchor of the block
- Connect a pull piston from the anchor to the top right anchor of the block
- Set the mass of the block to 10
- Add an area switch 4 left and 3 down from the block
- Link it from the anchor
- Set the anchor RGB to 100,2,10
- Make the anchor a flickering omni light (because of "NOTE: Anchors with pistons shouldnt be used as lights." in gisheditor.txt)

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DonutGuyX

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Gish Editor
« Reply #8 on: October 13, 2004, 06:54:06 PM »
Don't put the texture files in the gish folder- put the texture FOLDERS in the gish folder. That is, put the folders tile01, tile02, tile03, tile04, tile05, tile06, and tile07 in the C:/program files/gish directory (or wherever you installed it). Also put gished.exe in the C:/program files/gish directory. Then open gished.exe, start your game file, select new level, and press f1 to start the editor. You'll probably want to read the readme file that came in the original zip file to learn how to use it.

c-b

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« Reply #9 on: October 05, 2004, 03:31:29 PM »
Ahh, must have be an isolated bug or somthing, wake up the next morning and ropes work as I'd expect them to :/

Fun ;D

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Gish Editor
« Reply #10 on: October 09, 2004, 03:43:15 AM »
Ah, you're right, thanks ':laugh:'

Jonathan_NL

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« Reply #11 on: October 13, 2004, 06:54:14 PM »
Anyone knows what happens with deformedblock.png?

I use 4 pistons, 2 of which are connected to the left and right pointing up, and the other 2 crossed pointing down. I'm sure my math for R was OK, and GB are exactly the same.

@rammerizkool:
my gish dir on Windows:
Chronic.url
Gish manual.exe
OpenAL32.dll
Patch110.txt
Patch120.txt
README.txt
SDL.DLL
animation/
data/
gish.bmp
gish.cfg
gish.exe
gish.his
gish.pla
gish.rg
gished.exe
gisheditor.txt
level/
music/
replay/
sound/
texture/
tile01/
tile02/
tile03/
tile04/
tile05/
tile06/
tile07/
uninstall.exe
uninstall.ini

So just put everything from the top level of the zip directly in the gish folder.
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Jonathan_NL

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« Reply #12 on: October 05, 2004, 04:26:21 PM »
It looks like the location warp zone rects send you to is hardcoded... why?
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cameleon

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Gish Editor
« Reply #13 on: October 10, 2004, 08:03:02 AM »
Jonathan, for your weird block on pistons, I think you meant an RGB of 2,1,100. If you do that, you get lots of weirdness! One question: are block supposed to be able to stretch? ;)

rammerizkool

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Gish Editor
« Reply #14 on: October 13, 2004, 07:01:27 PM »
Quote (Jonathan_NL @ Oct. 13 2004,5:54)
Anyone knows what happens with deformedblock.png?

I use 4 pistons, 2 of which are connected to the left and right pointing up, and the other 2 crossed pointing down. I'm sure my math for R was OK, and GB are exactly the same.

@rammerizkool:
my gish dir on Windows:
Chronic.url
Gish manual.exe
OpenAL32.dll
Patch110.txt
Patch120.txt
README.txt
SDL.DLL
animation/
data/
gish.bmp
gish.cfg
gish.exe
gish.his
gish.pla
gish.rg
gished.exe
gisheditor.txt
level/
music/
replay/
sound/
texture/
tile01/
tile02/
tile03/
tile04/
tile05/
tile06/
tile07/
uninstall.exe
uninstall.ini


So just put everything from the top level of the zip directly in the gish folder.
yeah i have all that stuff,  except the SDL.dll in my gish directory.
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