Author Topic: Gish Editor  (Read 20925 times)

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Gish Editor
« Reply #30 on: October 06, 2004, 06:19:27 AM »
Is it possible to make messages appear, just like in the first level? Or are those hard-coded too..?

budgiedood

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« Reply #31 on: October 06, 2004, 08:46:01 AM »
I'm sorry about making so many replies, but shall we send eachother our games? I guess email is the only way, so if any of you have made any good ones, please send them to me-
Olivergarland@f2s.com

Thanks
Oli

P.S. I've got a good dragster level for anyone who wants it.

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Gish Editor
« Reply #32 on: October 06, 2004, 01:14:58 PM »
Well, I've made one cool level...
It's kinda a game, there's this bridge, and you have to make as much ropes break without breaking the whole bridge ':p'
It's pretty fun, I forgot to save it though '<img'>
Oh well, it's not that hard to make it again.

Jonathan_NL

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« Reply #33 on: October 11, 2004, 04:27:09 AM »
You can load backup.lvl then, but yes, it's annoying. Restarting the level instead would be better. Would be nice for collection too...

- How about a strength/mass ratio for objects?
- Density checks should try to find how much of an object is in a dense block, instead of just corners (if I observed that right). There aren't many objects in water after all, so it can't really degrade performance.
- About the char issue with objects: using a short indicating the number of objects and chars or shorts in objects depending on that number would be better than what I said a post ago.
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Jonathan_NL

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« Reply #34 on: October 06, 2004, 04:58:55 PM »
- I'd like numbers at lines in the 'T'ileset thingy.
- On Mac laptop keyboards you need to type fn-backspace to get delete. Guess what I want...
- Let a 16x16 table with the tileset (should be clickable) pop up when you hold some key.
- Make a higher resolution let you see more of the level.
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cameleon

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« Reply #35 on: October 11, 2004, 04:29:20 AM »
Quote (budgiedood @ Oct. 11 2004,3:12)
Has anyone else been annoyed when you test out a level and die, which makes it exit the editor? Especially when you haven't saved

They thought of that: If you die (or quit the editor) and haven't saved your level, start the editor again, and load 'backup.lvl' (I think, I don't have the documentation in front of me). That should give you back your level. I guess if you edit the new level first, it gets overwritten, so don't do that...

On preview: what Jonathan said.

Yodzilla

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« Reply #36 on: October 06, 2004, 06:20:15 PM »
Maybe I'm just slow, but after unzipping the editor package into my Gish directory, if I click on the GishEd executable, it just opens the normal Gish game.  What the heck am I doing wrong?

Jonathan_NL

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« Reply #37 on: October 12, 2004, 03:20:07 PM »
- Mouse map coordinates aren't scaled to zoom.
- Thanks to the editor I got a negative score. If only the sign would be displayed...
- I want more control over pistons, like muscles in the Sodaconstructor.
- If you are ever going to implement scripting, take a look at Java.
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Jonathan_NL

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« Reply #38 on: October 14, 2004, 08:11:50 AM »
Make sure the object is selected, and you should be able to change textures with [ and ]. ] is one key down and to the left from the top right on an US keyboard.

2004-10-14T17:08 Edit: The next page is empty! I think they (Alex/Josiah) haven't seen it yet. See strange forum in miscellaneous. If you post now we'll need another 14 (15-1) posts to get this again.

Same edit: @viljettv: Strange.
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Jonathan_NL

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« Reply #39 on: October 06, 2004, 06:27:41 PM »
Why do you think that text file is included? Read it.
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DonutGuyX

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« Reply #40 on: October 12, 2004, 06:16:44 PM »
Replays of custom maps don't save!

Also, I can't figure out how to correctly adjust the alpha of tiles with complex shapes, like the lava-wave tiles. Changing the alpha (with 'a') of things like lava or water also removes the transparency, which I would prefer didn't happen.

viljettv

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« Reply #41 on: October 14, 2004, 08:36:53 AM »
the object is selected, ie. it is green. but nothing happens if i press ']'.

i've also tried to send the keypress event via the window manager
and i borrowed an us keyboard from a friend, but no success.

the object seems to exist, because gish can climb on it, but it is invisible.

Yodzilla

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« Reply #42 on: October 06, 2004, 06:38:31 PM »
Oh, I got as far as  the player select screen thinking that was the "player menu".  Sorry  about that.

Jonathan_NL

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« Reply #43 on: October 12, 2004, 07:17:40 PM »
Quote (DonutGuyX @ Oct. 13 2004,2:16)
Replays of custom maps don't save!

Of course they don't; the current replay format doesn't support them. I think they already noticed this.
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Keatonian

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« Reply #44 on: October 06, 2004, 10:48:33 PM »
Edit: Oops, answered my own question.