Author Topic: car not working for me...  (Read 3001 times)

rammerizkool

  • Full Member
  • ***
  • Posts: 60
    • View Profile
    • http://rammerzworld.com
car not working for me...
« on: November 05, 2004, 05:25:39 PM »
ok, im trying to create an automatic car, andyes i did read keatonians tutorial but my car just goes back and forth, or does wheelies and flips over.  i did everything right but it still doesnt work.  im not sure what i should tell you guys to help me, so just ask i guess.  thanks
Friendship is like wetting your pants, everyone can see it, but only you can feel its warmth.

Jonathan_NL

  • Sr. Member
  • ****
  • Posts: 488
    • View Profile
car not working for me...
« Reply #1 on: November 05, 2004, 06:29:42 PM »
They flip over very easily because wheels driven by pistons instantly run at their max speed, so try a slow car first. General-purpose motors consist of 4 pistons, one of each type, connected 5 6 7 8 in clockwise or ccw order, starting at the closest anchor of the wheel.

If you want to do this kind of things, but with more versatility, try the Sodaconstructor.
I rarely check this forum anymore. Feel free to send me a PM if you want my attention.

rammerizkool

  • Full Member
  • ***
  • Posts: 60
    • View Profile
    • http://rammerzworld.com
car not working for me...
« Reply #2 on: November 05, 2004, 08:10:11 PM »
DUH they flip over easily.  if i make te green higher, it flips over, but if its too slow, it just goes back and forth very subtly.  ive used that soda contructor, the "piston" things are always confusing and my stuff always falls apart, its so annoying.  what kinda specs should i use for a basic car with a light?  like what weight, piston types, and RBG of the pistons?
Friendship is like wetting your pants, everyone can see it, but only you can feel its warmth.

Jonathan_NL

  • Sr. Member
  • ****
  • Posts: 488
    • View Profile
car not working for me...
« Reply #3 on: November 05, 2004, 09:44:00 PM »
Red should be the diameter of the wheels. Green is the number of seconds for a whole rotation. Pistons work reliably when green>=0.25, but I'd start with 2. Blue is the number of rotations, and the special case 0 is infinity. Mass doesn't matter much, but I would spread it equally. If you use 10 per block, you would ideally enter 7.8539816339745 (approximately ;-)) for 1x1 circles, but adjust it to how it works best.

Regarding the Sodaconstructor: read how it works, and don't give up!
I rarely check this forum anymore. Feel free to send me a PM if you want my attention.

rammerizkool

  • Full Member
  • ***
  • Posts: 60
    • View Profile
    • http://rammerzworld.com
car not working for me...
« Reply #4 on: November 06, 2004, 12:41:25 PM »
yeah i did all that stuff.  it doesnt work, still.
Friendship is like wetting your pants, everyone can see it, but only you can feel its warmth.

Jonathan_NL

  • Sr. Member
  • ****
  • Posts: 488
    • View Profile
car not working for me...
« Reply #5 on: November 06, 2004, 04:12:42 PM »
I rarely check this forum anymore. Feel free to send me a PM if you want my attention.

rammerizkool

  • Full Member
  • ***
  • Posts: 60
    • View Profile
    • http://rammerzworld.com
car not working for me...
« Reply #6 on: November 10, 2004, 07:25:25 PM »
ok, ill try that.  thanks '<img'>
Friendship is like wetting your pants, everyone can see it, but only you can feel its warmth.

HANI

  • Jr. Member
  • **
  • Posts: 34
    • View Profile
car not working for me...
« Reply #7 on: January 05, 2005, 08:41:04 PM »
sodaconstucter is impossible

Jonathan_NL

  • Sr. Member
  • ****
  • Posts: 488
    • View Profile
car not working for me...
« Reply #8 on: January 05, 2005, 10:15:57 PM »
It's not. You just need to understand the basics to build something that works.
I rarely check this forum anymore. Feel free to send me a PM if you want my attention.