Author Topic: Gish Editor Help  (Read 5002 times)

beaver2009

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Gish Editor Help
« on: July 26, 2005, 12:42:52 PM »
Hi,

I was wondering how you set Condition/Effect type occurence with the Gish editor, ie, you step on a pressure pad and a door opens.

How do you set lights?

How do you make "slopes", ie, a straight 45 degree slope that isn't blocky so vehicles, etc, can travel down.

How do you work pistons?

How do you change the tile set?

How do you creste a platform the moves up and then down forever?

Jonathan_NL

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« Reply #1 on: July 26, 2005, 05:23:47 PM »
I rarely check this forum anymore. Feel free to send me a PM if you want my attention.

beaver2009

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« Reply #2 on: July 27, 2005, 04:29:34 AM »
Quote from: Jonathan_NL,July 26 2005,6:23
The door:
- Cut a hole in the tiles where you want the door to go.
- Place the door (a block) in it.
- Place another object somewhere in the direction it is traveling, past the end point.
- Connect them with pistons and set appropriate parameters.
- Place a button or area or anything you can activate somewhere.
- Set the action of the object you connected the pistons from to the thing you want it to be activated by.
Is the block a type 2 object?
How does it go through the tiles?
Whic pistons and what parameters should I enter?
How do you "Set the action of the object you connected the pistons from to the thing you want it to be activated by."?
Do you hold down K or something?




Hopyfully I can clarify the docs:
Advanced piston editing (not for kids)
   to edit the length, speed and revolution of a piston
go into the object editor select the anchor point that the
piston is attached to.
       Red= Length piston extends or contracts (1=1 tile length)
The piston will go back and forth that distance.
      Green= Seconds per revolution
Every green seconds it will be in the start state again.
      Blue= Number of revolutions
NOTE: All Pistons must be attached from the anchor to the object or it wont work!!!!
It will work, but it will use the RGB values of the non-anchor object. Makes perfect sense.
NOTE: All pistons attached to the anchor will be affected in the same way.
NOTE: If the anchor point is linked to a button the piston will wait until it
      is activated to move
NOTE: Anchors with pistons shouldnt be used as lights.
You can, but you may not like that the RGB values are shared.
NOTE: Pistons attached to anchors to wheels is hella complicated!

What are the numbers for the pistons?
All I know is 6=half-pulled and 8=half-pushed or something.

How do you creste a platform the moves up and then down forever?

- Create an anchor at (4.5, 8.5).
- Create a block at (4.5, 2.5).
- Set anchor RGB to (4, 8, 0).
- Add two pull pistons from the anchor to the closest corners of the block.
Note: the type of piston is the start position (also, the distance is essentially negated with (half) pull pistons). If the revolution starts at push and ranges 0-1:
- push=0
- half pushed=0.25
- pull=0.5
- half pulled=0.75



What are these bolded numbers?
Can you explain what's in Itlaics again please.
I tryed it but it just went up and then down too far which messed up the shape and when Gish jumped on, he flattened into it and was killed when it went down.


Thank you very much for the long reply.I'm sorry if I'm very slow with this kind of stuff.

Jonathan_NL

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« Reply #3 on: July 30, 2005, 10:15:57 AM »
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beaver2009

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« Reply #4 on: July 31, 2005, 01:40:53 PM »
Thanks very much for the replys.
I've worked out a lot of condition/effect actions.One thing that isn't working for me though, is the pressure switch.Are there special factors that need to be included for this?

Jonathan_NL

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« Reply #5 on: July 31, 2005, 01:56:17 PM »
This works for me:
- Add a pressure plate (in the middle of the air is OK) and make it visible.
- Add an anchor and set light type to 2.
- Make the plate its action.
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beaver2009

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« Reply #6 on: August 01, 2005, 02:21:54 PM »
Quote (Jonathan_NL @ July 31 2005,2:56)

Thanks for all the answers.
I'm coming up with more and more questions as I delve further and further into the editor.Sorry!
I'm trying to make a horizontal platform that moves out then in but I don't know what object to use.No.2 just falls at the beginning and no.3 won't move horizontally.

Jonathan_NL

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« Reply #7 on: August 01, 2005, 05:10:46 PM »
Most objects can't somehow float. You'll have to hold them with something. Look at other levels how it's done.
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DaKiller

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« Reply #8 on: August 03, 2005, 04:37:19 AM »
Quote (beaver2009 @ Aug. 01 2005,3:21)
I'm trying to make a horizontal platform that moves out then in but I don't know what object to use.No.2 just falls at the beginning and no.3 won't move horizontally.

You can do it how I did it in one of my Pyramid levels...
I had nothing else to do, so I made this image to explain it:

Also a good chance to show off my l33t spriting skills '<img'>

I don't think I need to explain it more, the image speaks for itself, right?
Signatures are for hypocrites.

beaver2009

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« Reply #9 on: August 03, 2005, 04:45:13 AM »
Quote (DaKiller @ Aug. 03 2005,5:37)
Quote (beaver2009 @ Aug. 01 2005,3:21)
I'm trying to make a horizontal platform that moves out then in but I don't know what object to use.No.2 just falls at the beginning and no.3 won't move horizontally.

You can do it how I did it in one of my Pyramid levels...
I had nothing else to do, so I made this image to explain it:

Also a good chance to show off my l33t spriting skills '<img'>

I don't think I need to explain it more, the image speaks for itself, right?

Thanks very much.I think I understand now.
*Goes and tries it*

Neko244

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« Reply #10 on: August 05, 2005, 08:22:43 AM »
Nice art! '<img'>
http://bananadance.proboards23.com
Please register and post regulary at my forum! B)

Jonathan_NL

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« Reply #11 on: August 05, 2005, 12:50:19 PM »
Yeah, nice. '<img'> You may be interested in 'lvl art'.
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DaKiller

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« Reply #12 on: August 05, 2005, 03:33:21 PM »
Hehe, thanks guys '<img'>
Yeah, I'll probably give lvl art a shot tomorrow... that is, if one of the 2 computers with Gish is free.
Signatures are for hypocrites.

Jonathan_NL

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« Reply #13 on: August 05, 2005, 04:01:15 PM »
I hope so. One minute left? ;-)
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beaver2009

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« Reply #14 on: August 17, 2005, 06:09:41 AM »
I made this a few weeks back but then completely forgot about Gish.

I just thought I'd post anyway.
Thanks for all the help that allowed me to make these to maps.

Can you find all the secrets?

http://rapidshare.de/files/4071643/test3.zip.html