Trying to make the HAV go around is kind of hard. It has no friction with the ground when you want to turn or stop, and the controls make it function somewhat like a helicopter i.e. counterintuitively.
In my opinion, it needs to either be a blimp, i.e. maintains whatever altitude you have it at, or an aeroplane, i.e. flies in the direction you are pointing, not upwards.
If you want to drop the HAV suddenly, then you could press some button to drop your gondola, or use an ejector seat or whatever and just have the HAV plummet into the ground at maximum speed.
Trying to make the HAV go around is kind of hard. It has no friction with the ground when you want to turn or stop, and the controls make it function somewhat like a helicopter i.e. counterintuitively.
In my opinion, it needs to either be a blimp, i.e. maintains whatever altitude you have it at, or an aeroplane, i.e. flies in the direction you are pointing, not upwards.
If you want to drop the HAV suddenly, then you could press some button to drop your gondola, or use an ejector seat or whatever and just have the HAV plummet into the ground at maximum speed.Hahaha...I actually like the helicopter design. I think it needs to be improved some, joystick support for instance would rock There are times that a blimp would be a better mode, times when a plane would be a better mode, but with the current design, and some fancy key pressing, I can hover like a blimp, or fly around like a gyrocopter. I've posted some additional HAV ideas here. The short of it though, I'd like to position the HAV before simulation starts. See the other thread for full details and to respond.
, but I like the idea of different flight models for the HAV.