I need help with a piston...
Im making a Campaign and on the 3rd level i cant get this piston to raise an object attached to a sphere that the piston is effecting...
But when i start the piston goes haywire and breaks the chain...
And the piston is linked to a switch... I held K and clicked the switch...
Why does it do that???
I have a Push piston on the right of the sphere and a pull piston on the right of the sphere and a half pulled piston on the middle...
Is that correct?
This is how it looks when i dont even press the switch/when it goes haywire:

Why does it do that?
And why you dont see any chains is because there already on the ground.
If you want me to help, post either:
- A more detailed description.
- The level or a reduced test case.
I solved it by reconnecting the pistons.
Maybe you used the wrong type? (can't check because the editor doesn't allow me to, and I don't know yet which number is which anchor on an object)
How???
What are the types now and where did you connect them?
Hold 1 Left Click = Add light rope
Hold 2 Left Click = Add heavy rope
Hold 3 Left Click = Add light chain
Hold 4 Left Click = Add Heavy chain
Hold 5 Left Click = Add a push piston
Hold 6 Left Click = Add half pushed piston
Hold 7 Left Click = Add a pull piston
Hold 8 Left Click = Add half pulled piston
Hold 9 Left Click = Add Bar
- half pulled piston (hold 8) from anchor to left of circle
- pull piston (hold 7) from anchor to bottom of circle
- half pushed piston (hold 6) from anchor to right of circle
I figured that out last night...
LOL!
I was just playing around with the pistons and it worked