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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - madd-dawgg

#1
General Discussion / Gish time trial!
September 28, 2004, 12:15:28 AM
http://members.cox.net/madddawgg/gish/" target="_blank">http://members.cox.net/madddawgg/gish/

1 : 0 4 . 3

Took like three real life hours to master this insane level...

BTW, I originally thought Jon's score was impossible, but I kept at it until I found out the trick to do it.

Check out my other replays too. My level 20 score is unbeatable in my opinion. I think I was possessed by some greater power when I did it because before I did the record I could *not* beat the level at all.
#2
General Discussion / Gish time trial!
September 28, 2004, 05:20:30 PM
When you're talking about a .28 difference, I'm finding it difficult to beat that score... I think I'm just going to settle. Jon, per chance, did you watch my replay? Are you taking the same route I took?
#3
General Discussion / Gish time trial!
September 28, 2004, 02:53:40 AM
Maybe the best solution is for the next patch to just include the last digit?
#4
General Discussion / Gish time trial!
September 30, 2004, 04:31:52 AM
Dang back to killing myself trying to beat another score for that level. I swear you must be using a different method. Would you mind sending me your mac replay? I could load it on my friend's mac or at school. Otherwise, I think I might just end up forfeiting because I spend hours trying to get a good time and you spent five minutes ::sadness::.

I have Gish installed on two of my comps. Some1 was using my main comp for an mmog, so I was using old comp. That's why that score wasn't on that hiscore file.
#5
General Discussion / Gish time trial!
September 28, 2004, 02:27:26 AM
Ya, I first tried just converting to .txt... just garbage. Then I used a hex-editor. Man, I'm not much of a programmer, heh.

Your program would be mighty nifty.
#6
General Discussion / Gish time trial!
September 30, 2004, 01:10:01 AM
I'm surprised you didn't post a better score instead. I just nailed it again: got 1:05.3.  Here's the hiscore file:

http://members.cox.net/madddawgg/gish/gish.his">gish.his

Thanks a lot by the way.
#7
General Discussion / Gish time trial!
September 28, 2004, 02:18:32 AM
Cool. I'll have to check it out.
#8
General Discussion / Gish time trial!
September 30, 2004, 12:34:13 AM
1 . 0 4 . 6X  Baby! Took only two hours this time. I don't know how to check the hiscore file so I don't know what my hundreths are, but it's probably .60. Either way, I don't know how I did that.

http://members.cox.net/madddawgg/gish/lvl12.gre">Replay File
#9
General Discussion / Gish time trial!
September 28, 2004, 02:08:16 AM
I don't mean to be rude, but how can you get point five eight? The game only does tenths of seconds not hundreths.
#10
General Discussion / Stuff I want to see in the next patch
September 28, 2004, 01:49:00 AM
This game has endless sandbox gameplay potential. I spent most of my demo-playing time in the "Play Room" area. If the map editor only allows you to make sandbox type arenas, it still should be added.

Just as a dumb idea, I fancied the idea of a third character in multi-player. A white tar ball named Ghost. I think that would be cool. The SUMO mode already feels a lot like Super Smash Brothers, so why not add the third player to seal the deal, eh?
#11
General Discussion / Gish on Sony PSP?
September 28, 2004, 02:25:12 AM
Not meaning to put words into anyone's mouths, I think he was referring to the novelty not the advantage of it. It would be cool to see a game evolve from its infantile PC hardcore-gamer stages to its adulthood every-family-has-one PS2 life.
#12
General Discussion / Gish on Sony PSP?
September 28, 2004, 02:03:10 AM
Why wait for PSP? I bet the GBA could handle it. Although, porting this to PSP or GBA would probably be very difficult. Plus, licensing etc. If it was ported to GBA, I'd buy it in a heart beat.
#13
General Discussion / What do you like most about Gish?
September 28, 2004, 01:44:18 AM
This game proves that the sprite is not dead.