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Messages - Cjmovie

#1
BCS General / First (I think) BCS Fan Game
June 25, 2004, 07:29:59 PM
sry, forgot to mention:
ENTER switches between editor and simulation
joints do not go back to original position after simulation(yet!)
Over around 50 connections makes the fps start to go below 60 on my pc.
(white background is editor, gray is simulation)
#2
BCS General / First (I think) BCS Fan Game
June 25, 2004, 07:19:58 PM
Well, I think this is the first BCS Fan game made. Right now the physics aren't PERFECT, eg. if you make a bridge like this <|>.
It holds, in fact, until you have to put A LOT of weight on it to make it fall (more points, connections don't add weight yet)
I'm uploading it right now.
http://members.aol.com/cjmovieEXT/BCS0.exe" target="_blank">Link(R-Click Save As)
HOW TO PLAY:
left click adds a point, or selects a point.
right click creates a connection between right-clicked joint and selected(blue) joint
DEL destroys the selected(blue) joint and any of it's connections
Apart from stress and weight, I'd say It's rather nice :).
Any comments, suggestions?
BTW, the brown stuff is the ground. Links WILL NOT go outside the room.(they are forced inside)
BASED ON VERLET PHYSICS!
#3
BCS General / First (I think) BCS Fan Game
July 03, 2004, 12:28:35 AM
Ya, I know. But I think I'll wait until a train goes across :).
#4
BCS General / Feedback needed
June 25, 2004, 09:23:19 PM
Hope not to late...
what's LOD?
If it's the zooming amount, I'm fine, since I want that saved. I always have to zoom out when I start.