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Show posts MenuSomething unusual I did stumble across. Remember that objects-fall-at-equal-rates theory? Well, doesn't seem to work in Pontifex:
http://sili.hn.org:8080/temp/pontifexstress07.gif" border="0"> http://sili.hn.org:8080/temp/pontifexstress08.gif" border="0">
You can see in the first shot that the longer beams broke first and yet just before they hit the ground, you can see that the 1-unit beams are falling much faster than the 2-unit ones... (ignore the 3-unit beams, they've already partially crashed into the ground in the 2nd shot). Why is this? Shouldn't be air resistance (if that's even factored into the engine) since they all have the same horizontal surface area, and other than air resistance, all objects should fall at the same rate, right?
The discussion of internal structural-elment angles and such shouldn't apply here, should it? A cable is, well, just that, there's no joints, angles, etc (or at least there shouldn't be). So what's the deal here?
In the case of cables, they don't snap in half, they break at the joint with the steel - the steel isn't any different no matter how long the cable, so it can't be the steel breaking, but why should the strength of the cable be dependent on its length?
For example, here are three Heavy Steel pillars (just to give a common footing) supporting the highest tower that won't collapse with 1-unit, 2-unit and 4-unit light steel beams:
http://sili.hn.org:8080/temp/pontifexstress01.gif" border="0"> http://sili.hn.org:8080/temp/pontifexstress02.gif" border="0">
As you can see, the 4-unit beams can have 9 beams without collapse (10 collapses after several seconds), 2-unit beams can only go up 5 beams, and 1-unit beams, wow... it can't even support anything beyond the weight of itself! This has got to be a physics bug of some sort (mat-c may have mentioned the problem http://www.chroniclogic.com/cgi-bin/ikonboard/topic.cgi?forum=5&topic=8" target="_blank">here?) The same issue is apparent with cables - short ones can't support much at all
This is high on my priority list of things that should be fixed, I think...