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Messages - Zyrxil

#1
Because it would be a random generator, it obviously couldn't be as good as a human designed map, but it'd be good for quick plays, and as for budget and difficulty, it'd have to assign that from the length the bridge has to span.
#2
Why would that need a time limit? It would just end whenever someone finished a working bridge, and got the train to cross 4 times successfully.
#3
Topic says what I mean. A random map generator would be pretty cool. Obviously you'd have to set up some limitations so that it wouldn't create a situation where any bridge is impossible, but eventually it should exist. It could also have control variables for "difficulty", etc.

And leading from that, you could have a multiplayer mode where the generator generates a map, and two players (or more I guess) compete to see who can complete a bridge in the fastest time, or with the least amount of cash, or that can hold the most weight. The last two would have a time limit.

#4
Next Version Ideas / rewriting of the Mouse Control
October 16, 2001, 03:17:43 PM
Do you have a Radeon card? I think I've seen complaints of frame rate issues on Radeons.
#5
Next Version Ideas / No more asymmetric anchors!
October 19, 2001, 03:13:22 AM
It's a challenge, I like it.