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Messages - TheDutchman

#1
BCS General / Buildings Construction New Release
September 25, 2007, 07:02:35 PM
Some more screenshots:

The sphere was so nice I decided to put it on top of a tower:

http://i222.photobucket.com/albums/dd203/mikphot3/Bollen1.gif" border="0">

It needed some reinforcement of the lower half. Otherwise the sphere broke when gravity was switched on at the beginning of the simulation. Left one on the bottom dropping to the ground and breaking apart.

http://i222.photobucket.com/albums/dd203/mikphot3/Bollen2.gif" border="0">

The previous one was a few hours work. After this one I wanted to build a very big dome, but I am lazy, so I wrote a program to generate a dome for me and put it directly into an empty .pfb file. (maybe I was wrong in my previous post about the need to adjust the layout of the .pfb files in order to be able to make bigger structures) This is the result, a dome with a diameter of 160 gridlines, built of heavy steel. No beams are longer than 8.5 gridlines, because I don't want to break too many rules. ;-)

http://i222.photobucket.com/albums/dd203/mikphot3/Dome1.gif" border="0">

Giving it a shake with an earthquake and it wil break apart:

http://i222.photobucket.com/albums/dd203/mikphot3/Dome2.gif" border="0">

Enjoy!

Mike
#2
BCS General / Buildings Construction New Release
September 19, 2007, 08:06:14 PM
Just like you, mikkall,  I like to make buildings. This is my first post, so I hope the images will be displayed correctly.

For Josiah: First, excellent work! I bought BCS only two weeks ago and I am really impressed. As you can see I am using this program for a purpose it was not originally written for. That is why I am reaching the maximum number of beams beyond which the program crashes pretty fast. Especially when making such large buildings. I am afraid that adjusting this maximum will be too much work for a patch, as the format of the .pfb files will probably also have to be changed to make this possible, guessing from what I can see in a hex-editor.

But how about making it a new game? I wouldn't mind at all to pay another 20$ for an adjusted version of BCS. And BCS does not need much big adjustments to make an excellent "Building Construction Set". Apart from the maximum number of beams it would be nice to be able to rotate a part you are copying in 90 degree steps, so you can get all symetry you want in combination with the "flip X' option. Also the option to rotate the entire "world" in 90 degree steps would make 3D construction easier for asymetric buildings like the image below. Now it is tricky to edit the backside. And maybe 1 new material: concrete, which can take a lot of pressure but little tension.

As far as I can judge, using my own programming knowledge, the last adjustments are not so tricky. For me, I prefer to have a fast program, it doesn't have to look fancy. And it also doesn't neccesarily have to be a game with levels you have to solve. Personally I like the free-format building.

Please think about this, guessing from what I can read on this forum I think a lot of people are interrested and want to make bigger things with BCS.

Greetings, Mike

A building here in town, which has a kidney like shape seen from the top with an oval core:
http://i222.photobucket.com/albums/dd203/mikphot3/BCSscht.png" border="0">

A round tower. Just like the building above the segmented floors are supported by vertical pieces of heavy steel and cables, in order to span the distance between the core of the building and the outer pillars/wall.
http://i222.photobucket.com/albums/dd203/mikphot3/BCSroundtower.png" border="0">