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Messages - bum

#1
Units / Re: necromancer- in LICH form
April 05, 2009, 06:04:12 PM
a few ideas...

every kill the lich makes turns into a skeleton.

the lich should beable to get back up from the dead once a game, like the berserker ability but doesnt permenantly die at end turn.

or put a cost to it like 5 command poits if you want to bring it back on the field, until then it stays stuned on the floor if it dies.

or every kill charges the lichs ability to rise from the dead IF it kills something.

or or every 5 kills the lich makes he can turn into 5 skeleton warriors on the field action cost 1.
#2
Units / Re: necromancer- in LICH form
April 04, 2009, 05:04:14 PM
revised..idea give the lich a summon or something like a spell that raises 4 undead units at once or something..
#3
Units / Re: necromancer- in LICH form
April 04, 2009, 12:57:52 PM
give necromancer a SKELETON ARCHER summon!! hint hint! :)

skeleton archer

action points 2
life 1/1
power 3
move range 1 action 1
attack range 3 action 1

OR action points 3, attack cost 2
#4
ASSASSIN: should be able to stun ONLY 1 unit, you get to chosse which instead of everything in  range 1.

DRACOLICH: enemy ressurects as a SKELETON or SKELETON ARCHER. with skeletons 1/1 life its not so
dominating facing skeletons instead of your own units that just got killed OR undead versions of your units that only have 1/1 life! easy to kill!!!
#5
Units / necromancer- in LICH form
April 04, 2009, 12:28:32 PM
How about upgrading the necromancer, in lich forms attack to instant kill a unit? type attack skill, MAYBE.
  ...and PERHAPS increase its max health +1 every time it kills a unit? with the life gain he already has wud make sense changing to the lich, for the POWER! haha

and COULD.. give him 2 armor to make him hard to kill. AND OR give him in lich form a passive ability called  RESSURECTION that brings him back to life once (or 3times, to compensate for his low health) each turn if killed.

alternativley... as he is in lich form, give him 20 or 10 health and 2 or 3 attacks cost 1 action.

necromaner doesnt have much health to begin with so gaining health doesnt really benefit him much unless he had high health to begin with say 12, 15 or 20 health. and could attack 2 or 3 times per attack (non instant kill) in lich form to regain health. immune to mourner health gain.
#6
Units / Re: Summoner
April 04, 2009, 11:28:49 AM
summoner should get 1 more summon.

a big monster/demon limit 1 on the field at a time,
    is immune to convert/control, instant kill spells and skills.

action 2, damage 8, health 10, armor 2 and can fly anywhere in 3 cost 1 action, attack cost 1  action. 

summoner has to sacrifice 2 demons to summon.

basically this is just an upgraded version of the demon!!!

demon should also be up graded so it cannot be controlled/converted.