Quote from: mongolian on December 11, 2009, 07:05:24 PM
Lastly, I think the game needs to get simpler, but it's difficult to say as it means lots of changes. I think the combat system is fine. Even more so, It would be nice to see more of the basic stats written out more. Zatikon needs to survive as a game of many units where users have the option to read what a unit does but majority of the time users should not be needed to read what a unit does. The current system still doesn't work that way, even after playing for a long time. It's clear a Horse in chess moves like in a "L". It's clear a warlock can hit something within 5 and that a summoner will make more units, but if I have to click to read that a warlock does different damage from a straight line that hits 6 or click to read the stats of the summoner's summons, I feel Zatikon will never get grandiose. An abjurer simply only needs to unsommon 1 thing within 5, no need to write or have it do anything more. A Knight could simply kill anything without armor and automatically kill anything with 2 hits, but he won't have any other abilities, nor should I click to have to find out how much hit points units have. I'm sure I'm over exaggerating things, but It's also good to keep questioning the way we think about Zatikon.
I agree