Quote from: Norsker on December 04, 2009, 06:10:44 PMQuote from: mongolian on December 04, 2009, 05:25:31 AM
Shoot,your right Lunaria. Kran is much better suited to be the Unit(strategy) guy and me the experienced. We can still switch. Here is the blog..hopefully I dont get punished for posting the link:
I was also intending do 'units', but I suppose we'll work out who's doing what. Kran knows his Zatikon, but English is not his strong suit, so he probably wouldn't be the best choice for a blogger. Since I can't edit your post, I had something you might upload in regards to the tactician. Personally, I always thought Lunaraia's strength would be suggesting setups.
Tacticians, like all command units, fit nicely into the adage that 'you don't know what you have until it's gone'. Losing a command unit isn't a killing blow like losing a 550 point dragon would be, but it can be a pretty brutal hamstring. You may not need that extra command every turn, but I can't count the number of times one command has made the difference between a failed assault or defensive maneuver and a successful one.
Typically, try and deploy tacticians as early as possible-you do frequently need to get attack units out to defend your castle early on, but tacticians should be pretty high up in your deployment order.
And here's an addition I currently would make to the general:
One of the most common mistakes I see new players make is not playing the general(and other reduced deployment units first) first; in almost any game, it should be the first unit you deploy. There are some exceptions; for example, if you draw a dragon(which costs all of your starting commands to deploy) you may want to play the dragon immediately because your success may depend on aggressively charging your opponent's base before they implement significant defensive measures.
Nice add on info!