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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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#31
General Discussion / Controller support
Last post by jeffpinto - March 21, 2015, 07:12:35 AM
How is the controller support for this game? Does it support an XBox 360 controller?
#32
BCS Support / Re: HArdware configuration won...
Last post by Chronic Logic - Josiah - November 21, 2014, 12:18:22 AM
What version of BCS are you running?
#33
BCS Support / Re: HArdware configuration won...
Last post by Mikekevie - November 05, 2014, 12:18:01 PM
hwconfig.txt and settings.txt are nowhere to be found (not in the BCS folder nor in the my documents folder)
#34
General Discussion / Re: Gish on Mac? Showing up on...
Last post by Chronic Logic - Josiah - November 04, 2014, 03:39:12 AM
This is not the place for discussion of the Steam version of Gish. It is actually not supported by Chronic Logic and Chronic Logic is not responsible for Gish on Steam. You should post in the Steam forums.
#35
General Discussion / Re: Level Editor
Last post by Chronic Logic - Josiah - November 04, 2014, 03:36:33 AM
You know there is a level editor in Gish right? It is rough and could definitely be improved but just wanted to make sure you are aware of it.
#36
BCS Support / Re: HArdware configuration won...
Last post by Chronic Logic - Josiah - November 04, 2014, 03:31:12 AM
Mike,

What version of BCS are you using? I don't know what Windows 8.1 would not be backwards compatible but maybe something is different. Can you find the "hwconfig.txt" and "settings.txt" files anywhere?
#37
BCS Support / Re: Error with ct_oal.dll
Last post by Chronic Logic - Josiah - November 04, 2014, 03:28:38 AM
The game still works? Is your sound in the game working? That is strange. You could try updating your Sound Blaster X-Fi Xtreme Audio drivers. At least make sure you have the latest versions. Other than that I am not sure what else it could be.
#38
BCS Support / Error with ct_oal.dll
Last post by Phil 87 - October 19, 2014, 08:00:39 AM
Hi guys, I'm getting an error meessage when starting up to do with "ct_oal.dll" (screenshot attached). The game seems to work fine but thought I should ask on here. Here are some system specs:

Windows 7 x64
i5 3570K
8GB DDR3
GTX 660 2GB
Sound Card: Sound Blaster X-Fi Xtreme Audio (a quick google suggests this could be the problem)
Nothing is overclocked.

Anyone know what the problem is or how to fix it?
#39
General Discussion / Bouncy!
Last post by Withilt - October 18, 2014, 12:35:45 AM
Go to the playroom. In the beginning, stasrt breaking the blocks above you. When you have broken a lot, and break out a monster, juggle it!

The monster is in the air, you on the ground. Compress and jump up to the monster. When you collide, jump. The monster will go up, you down. When you strike the floor, repeat.

See how many times you can do it! ':<img:'>
#40
General Discussion / Level Editor
Last post by Withilt - October 18, 2014, 12:32:45 AM
So, I decided that there should be a level editor for the game and being impatient (and a CS student) I wrote one.

Before you get all excited: this isn't ready for the consumption of mere mortals yet -- and it doesn't cover key points like, hmm, lights, enemies, platforms, level begin and end, level type, and pretty much anything other than simply modifying the tiles in the level. I have gone a ways tward figuring out the level format and I was sort of hoping that some of the other (more technically inclined) fans or perhaps even some of you Chronic Logic programmers could help me out on the rest.

Ok, that aside, here's the url of my subversion (if you don't know what it is -- like CVS but newer) repository:
http://dyn.tchow.com/svn_public/goulash/

The other bits:
- compiles and runs on linux with SDL, probably could make it run on windows, but that isn't really a priority right now.
- The level data is obfuscated with a key. I'm not sure if the key is tied to product key, and would appreciate input as to if it is (i.e. can it load the levels that came with your game?)
- Hm... I retain copyright on this source code, but you may use it and freely distribute it as long as it isn't integrated into any commercial products (not like you'd want to, but still).

Finally, let me reemphasize:
This is SOURCE CODE ONLY and FOR LINUX so most of y'all won't be able to run it -- but you aren't missing out much.

For those that want to help, gish_level.h / .cpp is the place to look for source code pertaining to level loading and gish_level_format is my description of the format. gish_observations is my thoughts over the course of several grueling sessions with a hex editor and a dissassembler (and gdb!).

Anyway, I hope I come back after the weekend to find some interesting thoughts, posts, or (one hopes) a complete doc set for the level format including lights, enemies, and objects.