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Undo button

Started by minime, December 14, 2008, 11:04:46 PM

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minime

I think that, the game needs an undo button. It is very annoying when you misclick once and you loose the game. Or you just realise, you stepped to the wrong space (for example, because of a catapult) when it is too late and you cant go back. Or you just don't know how the rules work for certain units. Or you just think that you can do something then you realise you had one less action than needed. And so on. There are a lot of things you have to pay attention in this game, and there is even a timer, so you have to be fast. The game would be less frustrating with an undo option. Lots of games are won by someone forget something and not by strategic decisions. And I think that beginners would find it very helpful too when they don't know the units at all yet.

What do you think about this idea?

mongolian

I agree. I've misclicked so many times already that cost me plenty.

xsherlock

fire archer is worst, i click him then try to select next unit as i chnaged my mind, BANG!! no army.

Chronic Logic - Josiah

You guys should have seen it when you could attack your own units http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

NozeM

I can imaging why we have a need for such an Undo-button  http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>

But we must stay within the timelimit!
And maybe only once per turn, it can become a undo mess for players like me.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>

minime

the more 'random' games i play the more i think that the most important skill for the game is memory! what is pretty strange for a strategy game. the timer and the lots of units together make a lots of small mistakes. i play the game a lot and still forget a power here and there and i still have problems with the timer (partly because i wanna be careful and not to forget anything http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>)

here is two more thing that would make the game more player friendly:

1. add one or two more minutes that could be used anywhere during the game for the hard decisions. this would be the same as the timebank in poker. when the normal 1 minute is up, the timebank would be used.

2. put the actual(modified by armoury, enchanter etc) power and life of the unit to left and right corner of the picture. and maybe the armour to an other corner. I think it would help a lot to beginners too.
it would look like this:
http://img205.imageshack.us/img205/5084/ballistafk7.png" border="0">

minime

two more:
- add a mark to the skinwalker. it is easy to forget it in a long game(and it is more problematic when there is a same kind of unit as the skinwalker's shape).
- maybe there should be some permanent mark at the catapult's shooting line(I mean the range lines. the thing I see when I choose one of my own units). same for the ballista.

maybe it is just me, but I make lots of "small" mistakes  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'> . you need a perfect concentration to play the game (and not because of the tactics but because of the things I write in this topic). (this is all about 'random'. when I use a built army that I use a lot, I'm fine.)

roxo

range lines would b nice but its do able now. the more u play the more u just see whr safe is.