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Screenshots and Info

Started by chroniclogic, August 30, 2002, 10:09:06 PM

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chroniclogic

Yeah the mdl files are just a format we created for Pontifex.  For Pontifex II we will probably use are own format again, but we have a program that converts from lightwave format that we could release.  It will be pretty easy to make your own models for decoration in the level, but vehicles require a physics model.  You could replace an existing vehicle model however.

Alex


Gray

That would rock! And the puffs of steam!

Edit: And how about some more screenshots? Of the editor, maybe? ;)

(Edited by Gray at 1:15 am on Aug. 31, 2002)

http://www.bridgebuilder-game.com" target="_blank">http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson

Brinx

Sure looks good... I pre-ordered already, but just read that the minimum system requirement regarding processor speed is 500 mhz - i only have a 450 mhz p3 ! plenty of RAM tho (256 megs) and a TNT2 ultra videocard (stop sniggering at the back.). CL, will the game be playable on my system? 'Cause else i should cancel my order http://www.pontifex2.com/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('>

Woops, sorry - i forgot to read the second page in the thread. I can run pfx 1 fine (a tad slow on the larger levels), so i should be all right. Phew. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

(Edited by Brinx at 7:25 am on Sep. 2, 2002)


Gray

Wow, so much new stuff... wind and water effects... looking forward to it!

About modding, doesn't the original Pontifex have the train model stored in a .mdl file? Maybe you could use your own models in Pfx1 already?

BTW, a pity the old topic is gone... R.I.P.
Another hack attempt?

http://www.bridgebuilder-game.com" target="_blank">http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson

rrheuts

You could replace an existing vehicle model however.

Yes that's what I meant. A converter or something to replace the models. The Physics are hard coded i guess. So no *.ini files with the settings? (Just like the free game 'Racer', it lets you import models and set the physics for it).

But i'm looking forward seeing my high poly train in a game http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'> For high end pc's it would be fun to create a high poly set of vehicles, if the converter is availeble I'll be the first one to download it ;)

(CPU)Pentium4 1800 (GFX)GeForce4 TI4400 128 MB DDR (Mem)512 MB DDR

rrheuts

You should have waited for the pf2 demo perhaps Brinx.
It may indeed run fine, but remeber that the graphics in pf2 are better then pf1. So expect a harder hit on your processor/videocard. Though it may be possible to reduce detail and stuff (like the dynamic lighting)? And the singlebeams do not require as much processing power as the huge blocks of steel in pf1 http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

On my old computer pf1 ran with no problems. Only the 'fast' setting had no effect in speed. With my new one I really see some diffrence :biggrin:

(CPU)Pentium4 1800 (GFX)GeForce4 TI4400 128 MB DDR (Mem)512 MB DDR

Does that train give out little puffs of steam? That would be cool! :biggrin:

Gray

For high end pc's it would be fun to create a high poly set of vehiclesI'm all for that - make it so high a poly count one can actually look inside the train cars and see the terrified look on the passengers' faces http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
http://www.bridgebuilder-game.com" target="_blank">http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson

chroniclogic

Brinx, if Pontifex runs on your computer then Pontifex II should run as well, you will have to turn off options to get the speed up on a P3 450 though.

Josiah


rrheuts

About modding, doesn't the original Pontifex have the train model stored in a .mdl file? Maybe you could use your own models in Pfx1 already?

I will take a look at it when i'm at home. But if you could.. why didn't any1 else come with a model or something?

(CPU)Pentium4 1800 (GFX)GeForce4 TI4400 128 MB DDR (Mem)512 MB DDR

woody

So this mac compatible version, is it Mac OS X and will it be in the release on the 17th?

I must admit that one of the reasons that I don't play often is that I don't often use my PC.


street

Chronic Logic has done it again http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>  i've loved all your other games, and look forward to enjoying Pontifex II just as much http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>  

You've done a fantastic job (i can tell), congratulations on another fine effort!!!  

*The Force is strong with Chronic Logic*   http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>

(Edited by street at 9:44 pm on Sep. 24, 2002)

Street

roo

Yay for Chronic Logic for doing a Linux port. My Apple friend  - the long haried hippy :wink: - wants to know if they have any plans to port it to Mac too.

Some quick comments on the (scant) info released so far.


  • LOD landscape - what does this mean?
  • Single-link beams - cool. Very BB
  • Joints can rotate - also cool. Again, adding the groovy features of BB back in.
  • Drawbridges - a function of the rotatable joints?
  • Flexible level editing - ooh. can't wait to hear more about this,

In general, looks good. So good that I ordered within moments of hearing about it. For £6. What a bargain.


(Edited by roo at 6:55 am on Aug. 30, 2002)

(Edited by roo at 6:57 am on Aug. 30, 2002)


Klei

Just one question: is it possible to buy it and if it doesn't where on my @!*# computer return it? Cause my computer cn't run most apps...

Gray

A mac version is mentioned on the http://www.chroniclogic.com/pontifex2.html" target="_blank">pfx2 info page (and in Josiah's post above), so I guess it's in the works.

LOD (level of detail) landscape could mean that the surface is detailed in the foreground and the parts near the horizon get simplified more and more to improve speed.

P.S. everyone's 'join dates' on this forum seem to be suddenly N/A... must be another problem caused by the recent forum breakdown... wait... CL's own join date is there! weird...

(Edited by Gray at 4:09 pm on Aug. 30, 2002)

http://www.bridgebuilder-game.com" target="_blank">http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson