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Stuff I want to see in the next patch

Started by ExplodingCabbage, August 29, 2004, 07:29:22 PM

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Jonathan_NL

Back texture:The texture you see when you can look through all layers in front of it.
Back tiles:The tile-based background.
Interactive tiles:Fixed tiles you can't go through. Used at the edges of 'walled' areas. These are lit.
Interactive objects:Gish, enemies, vehicles, moving platforms, etc. Simply where everything happens. Also lit.
Front tiles:Stuff in front of you. Used for decoration (like tubes at the Sewer), to fill 'walled' areas, for some tunnels and to hide secrets.

http://home.filternet.nl/~eo000199/jonathan/gish/layers.png">
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ExplodingCabbage

Good, what I thought.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
Would smashable blocks be int. tiles or int. objects?

Jonathan_NL

Quote (Jonathan_NL @ Aug. 31 2004,5:25)
I know the PPC can work with little endian in some way

There are load/store instructions like lwbrx (load word byte-reverse indexed) and sthbrx (store half word ...) which reverse byte order while moving registers <-> main RAM, so you won't get any slowdown. But there is a catch: they don't work on the G5, and it is only possible in the assembler (or asm. Gcc's puts r0 everywhere?).
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Jonathan_NL

I'll try to figure that out. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
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gjertsen

Quote (Chronic Logic - Alex @ Aug. 30 2004,4:24)
The editor will be available in the next patch, which should be done by the end of September.  The editor will be the same one we used to make the game, so it won't be too user-friendly.  I will try and fix up some of the more difficult functions however.  They are tiles  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

A level editor by the end of September? for real? is that still on schedule? for Macs as well?

if so, pinch me... that would be awesome!  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Chronic Logic - Alex

The editor will be available in the next patch, which should be done by the end of September.  The editor will be the same one we used to make the game, so it won't be too user-friendly.  I will try and fix up some of the more difficult functions however.  They are tiles  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Jonathan_NL

Probably Macs as well. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
(they don't really have to code something new)
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Jonathan_NL

Thanks, Alex. But I'm still curious about the 32-bit encryption (it seems) used on the rasters (why, and what?). This is the raw data of sewer7:

http://home.filternet.nl/~eo000199/jonathan/gish/levels/sewer7.png">

I know, I'm too lazy to invert the Y-axis. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'> Maybe I'll upload a new set of PNGs in which I do.

Edit: Should have looked at http://www.pontifex2.com/cgi-bin/ikonboard.cgi?act=ST;f=27;t=45" target="_blank">Chicken1's source. After a minor endian-tweak it worked (doing this on my PowerBook. I know the PPC can work with little endian in some way, but I don't want to figure that out right now).
Code Sample
(in >> 24) + (in >> 8 & 0xFF00) + (in << 8 & 0xFF0000) + (in << 24)

Do you know something better?

Edit again: Now I know why it isn't going to be very user-friendly. http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>
Btw, the (almost un)breakable blocks of the second secret of sewer1 aren't tiles (for the ones who don't know: it's needed because they have special physical properties - very strong).
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madd-dawgg

This game has endless sandbox gameplay potential. I spent most of my demo-playing time in the "Play Room" area. If the map editor only allows you to make sandbox type arenas, it still should be added.

Just as a dumb idea, I fancied the idea of a third character in multi-player. A white tar ball named Ghost. I think that would be cool. The SUMO mode already feels a lot like Super Smash Brothers, so why not add the third player to seal the deal, eh?

Chronic Logic - Alex

The encryption is part of the copy-protection, you don't have to deal with it in the editor though.

budgiedood

Hey Alex, is the patch still coming out at the end of september (tomorrow)?

ExplodingCabbage

Are there any plans to eventually replace the editor with a user-friendly version? It would be a pity if many of Gish's potential modders were prevented from producing maps due to not having an understandable editor.

Chronic Logic - Alex

I'll try and have the editor version done by Monday, I need to add a few more things before it will be ready.  Also Edmund is writing some documentation, but he didn't show up today so blame him   http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Jonathan_NL

First wait for the editor to experience it. It may not be as worse as you think.
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budgiedood

Thanks, we all appreciate it  http://www.pontifex2.com/iB_html/non-cgi/emoticons/laugh.gif" border="0" valign="absmiddle" alt=':laugh:'>