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Scouts -Assassin -Bounty Hunter -Ranger -Wolf -Rogue -Scout
Scouts are best used for hit and run tactics; their mediocre damage, low health and armor make them unsuitable for a stand up fight. To make up for this, they generally have a high amount of action points and deadly skills such as dodge, and poison. This cocktail of attributes and skills allow for highly maneuverable units that can wear an opponents army down to the ground if they are given the opportunity to repeatedly strike. This being said, units in the scouts class are another great example of units that when properly used, are far more effective then their point cost would allude to. Assassin Cost: 150 The Assassin is unique in the fact that it deploys on other units. The units it deploys on are sent back to the castle to be redeployed, and all the units surrounding it upon deployment are stunned, be they friend or foe. On its own is a fairly weak unit; its ranged poison attack is fairly decent and its instant kill ability is nice, but its low action points, low life and complete lack of armor make it a paper cannon. Its unique method of deployment and its once a deploy stun work synergistically with its other skills to make this unit great. It is best held in reserve and used when your opponent has his troops in an overly tight or overly spread out formation. Units such as the Rider, who can cover long distances instantly are great for deploying the Assassin, they can close distance instantly and can penetrate deep into the enemy formation. Another use for the Assassin, albeit somewhat of a weak trade off, is to deploy it on high point cost units that are poisoned or in a situation in which they cannot escape. Units who are sent back to the castle have their stats restored and are removed of any maladies, except when they are turned into toads.
Bounty Hunter Cost: 150 The Bounty Hunter is very effective at severely limiting the mobility of your enemies high cost units, or for threatening lone units who are attempting to flank. Its moderate power, life and armor coupled with its high action points make it a very maneuverable unit, and its 2 range allows it to strike at a maximum range of 4. The Bounty Hunter's ability to mark targets allows it to operate at the front of your armor, provided you are able to nullify any threats with the aforementioned skill.
Ranger Cost: 200 The Ranger is a highly versatile unit, and is well worth its cost. Since it costs no commands to use, and does not have a deploy cost, you can get it out immediately and begin posing a threat to your opponents army. Its ability to switch to melee allows it to gain 2 power and can be a game saver in tight situations. Its Wolf is not particularly powerful, but is a nice add on, and when coupled with a unit that returns the ranger to a castle, the ranger can continuously summon wolves.
Wolf Cost: Ranger Pet The Wolf's 2 range "jump to target location" movement makes it great for getting good positioning on the map quickly.
Rogue Cost: 50 The Rogue is a nice cheap unit whose unimpressive attributes are made up for by its dodge and stun abilities. When buffed with an Acolyte or by the Archangel's aegis ability, it makes for a formidable opponent who is immune from 2 attacks.
Scout Cost: 50 It would not be much of an overstatement to say that the Scout is one of the best units in the game, for its price that is. Its ability to deploy in 3 units away from the castle makes it extremely easy to get within range of your opponent, and its dodge ability coupled with the poison and returns to castle upon attack to take it out of harms reach and make it available for instant redeployment. The poison ability is a death knell for any organic unit without a way to reset their stats or return to the castle.
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