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Siege -Ballista -Catapult -Golem -Mason -Wall
Siege units generally have long range, extremely destructive capabilities, but apart from the golem and mason they only have 1 action point. Due to their lack of maneuverability units with dodge, units that can cover long distances quickly or long ranged units with more action points can tear them apart without much problem. Because of this, siege units are best used as support for your army. Siege units are great for disrupting a well entrenched opponent, destroying structures, or threatening your opponents casters. Ballista Cost: 100 The Ballista's long range and powerful attack are offset by its lack of armor and inability to maneuver effectively. Its knock back ability can be used to create exploitable gaps in your opponents setup. Since the Ballista cannot shoot over units, it is best used when operating in the front of your line. The long range of the Ballista allows it to outrange most casters and force your opponent to move them or put a piece in front of them to block its attacks.
Catapult Cost: 150 The Catapult's attack destroys everything, except units with dodge, units who have the aegis spell protecting them, or units such as the Shield Bearer who are immune to all ranged attacks. Its long range combined with its obliteration skill allows it to take down structures and other hard to kill units in 1 hit, and its ability to shoot over units allows it to still strike, but remain relatively safe.
Golem Cost: 200 The Golem is a slow, lumbering, heavily armored behemoth, with a ton of health. When paired with units such as the Artificer, who have the ability to heal inorganic units, the golem can present a seemingly unstoppable threat. Its obliteration ability does not allow it to instantly kill units with dodge or aegis. The Golem's health can be chipped away by archers and other ranged units, but slowly at that. The best way to take them down when they are paired with an artificer is to simultaneously swarm them with low cost units.
Mason Cost: 50 The Mason presents a very solid counter to almost all units who do not have the ability to shoot over other units. The walls it constructs have moderate hp and maximum armor, making them a challenge to take down, and when the Mason stands atop its walls, it gains the armor and hp of them and becomes inorganic, making it extremely difficult to destroy.
Wall Cost: Summoned The ability to collapse Walls at the cost of only 1 command point allow a player to construct many Walls at a low cost. This means that over the course of a long game, you can wall as much as your commands and abilities will allow, limiting your opponents options, yet allowing you to collapse them and move if need be.
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