Home Home Games Order Search Support Contact Links Newsletter Twitter Facebook YouTube Header
Zatikon
Play
Screenshots Units Game Guide
 
Unit Classes
Unit quick reference - Check out the Unit quick reference to see all the units in one place with all their stats and powers!

Archers - Archers are your primary ranged units. Range plays an important part in the game. Most range units do not do much damage, but they allow you to engage your enemies units without taking any harm. This forces your opponent to either have to mount an attack, try to take out our ranged units, or to retreat. Given these limited options that you present to your opponent, range units are very powerful in Zatikon.

Black Mages - Black mages have some of the most powerful offensive abilities in the game. Units like the Magus can deal massive amounts of damage with their spells while units like the Witch can turn enemy units into toads. There are wide arrays of spells different black mages have from doing area of effect damage to summoning units. Black mages have very low life with low mobility so while they have great offensive capabilities you will need to keep them safe with other units.

Clergy - Clergy are the most powerful support units in the game. Clergy units have abilities that help increase the survivability of your army with abilities like healing and shielding ally units from damage. Most clergy units have the ability to heal allied units. While they are not the best damage dealers they can give support to your army so that they can outlive your opponents units.

Commanders - Commanders are very powerful and important support units. Their role is to allow your army to have more moves during a single turn. Many commander units increase command points or reduce deployment cost. By allowing more units to attack or move during a turn you are able to manuever more quickly, attack with more force, and utilize more techniques. Commanders also tend to have strong stats, making them valueable fighters alongside your units.

Cultists - Cultists are a very unique character class. Their abilities are usually attached to enemy or friendly units dying or being damaged. When units die their abilities tend to trigger like the Martyr which will automatically kill any unit that kills the martyr. Even though cultists usually require some sort of sacrifice for their abilities, those spells usually make up for the loss.

Horsemen - Horsemen are excellent units for striking fast and hard at your enemy. They tend to have very high attack power and have large movement range. Being able to move at large ranges allows for them to close the distance between you and your enemy. Doing so allows you to get up front with your enemy and do damage at the same time.

Nature - Nature class units are a wide array of different units. Some units like the barbarian and chieftain are powerful melee units that, if left unchecked, can do devastating damage to your opponent' s army. They also have units that are great at stunning your opponent's army limiting movement, allowing you to take control of the map.

Scouts - Scouts are units with great mobility and unique abilities. They tend to be able to be deployed far away from the castle and can move great distances. They are excellent killers with high attack power. The assassin even has the ability to kill any unit in 1 attack. The rogue and scout have the dodge ability which allows them to dodge 1 attack every turn.

Shapeshifters - Changeling class has units that can transform. Units like the Mimic, Changeling, and Skinwalker can transform into your opponent's units. Because they don't cost that many points you can transform into one of your opponent's powerful units and gain a huge advantage. Changeling units are great at adapting to different situations.

Seige - Siege units have very long range and destructive capabilities. Some are able to kill most units in 1 unit hit, if not bring them to very low health. They do have limited mobility, making them unable to easily move around the map. However if you can manage to get them into a good position you can cause huge problems for your enemy. They are great for both offense and defense.

Soldiers - Soldiers are the bread and butter of most armies. They are cheap to have and are very strong with good life and attack points. They can only attack at melee range with the exception of the Pikeman. With their somewhat limited mobility they are better suited to defend your weaker units or slowly advancing toward your opponent with your army.

Structures - Structures are stationary support units. They are can provide great support to your army through various means like providing more command points or even more attack units to help out your army. They are high life and armor units that are also inorganic so they are immune to spells and skills making them very durable.

White Mages - White Mages are support units with a wide variety of abilities that can help your units become more effective. They provide a different type of support like making your units more mobile or increasing your units' armor. Some White Mages also excel at disabling and weakening your opponents army through stuns and teleporting units back to the castle.

Wyrms - Wyrms units are the most expensive but also most powerful units in the game. Costing around 550 gold they will also take half of your armies' points. They are totally worth the price though since just one is powerful enough to take on most enemy armies. The Dragon for example has a total of 7 life and 8 attack power with the ability to launch fire that does a damage of 4 in an area of multiple game spaces.

 
© Copyright 2002- Chronic Logic LLC All rights reserved