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Cultists -Confessor -Fanatic -Ghost -Heretic -Martyr -Mourner -Possessed -Supplicant
Cultists excel at disrupting a well entrenched enemy defensive line. They also feature one of the two 400 point units in the game, the possessor. The said unit is capable of tearing an army apart on it's own, unless your opponent has a way to be rid of it apart from killing it with an inorganic unit. A major characteristic of cultists is that they require some sort of self sacrifice to achieve the desired outcome. Confessor Cost: 200 The Confessor's ability to strike anywhere on the map gives it the highest range in the game. This being said, its low life and nonexistent armor are not a problem due to the aforementioned ability. A great strategy with the Confessor is to keep it in your reserves so your opponent does not know you have one, and allow one of their high cost units to kill one of your cheaper ones. Their high cost unit is now a murderer, and now you can deploy your Confessor and begin to strike at the said unit.
Fanatic Cost: 50 For its cost, the Fanatic is an awesome unit. While its life, power and armor are sub par, its ranged attack coupled with its ability to trade places with attacked units more than make up for its drawbacks. Also, its low cost allows you to sacrifice it and not feel that you have wasted a significant portion of your army. The Fanatic's "trade places with enemy" is extremely useful for pulling well entrenched enemies out of their comfort zone and into the line of fire of your more powerful units. It is also great for penetrating deep into enemy lines and striking at your opponents more expensive pieces.
Ghost Cost: Transformed Possessed Even after the Possessed is killed in combat, it remains as a ghost. Its minimal life and lack of armor makes it an easy target, but if you manage to kill any enemy organic unit with the ghost, the slain Possessed will return in all its former glory.
Heretic Cost: 150 The heretic is particularly efficient because of its "Lower enemy army's life by 1" ability, which triggers on its death. This makes it great against casters, since most only have 2 life. This means that with two heretics you could kill off all of your enemies 350 point units. That ability aside, the heretic is a powerful melee unit. With its 3 actions and relatively high power, it can function very well as an offensive unit. Also note that its attacks stun, making it even more useful as an offensive unit.
Martyr Cost: 100 The martyr is a particularly lethal unit, and when used correctly is great for taking out higher cost units at its sacrifice. Its decent attack power and life make it formidable on the battlefield, but its effectiveness as an offensive unit is hampered by a lack of armor. Nonetheless the martyr is a unit that forces your opponent to take special consideration of its powers and kill it with a cheaper unit.
Mourner Cost: 200 The mourners ability to raise your entire armies life by 1 is an immensely beneficial skill. When used in conjunction with summoning units who can be sacrificed for the greater benefit of your army, it has the ability to turn your already strong units into juggernauts. Its instant kill skill is a nice defensive add on as well.
Possessed Cost: 100 The Possessed can be a very efficient unit for its cost if used correctly. Its ability to convert slain enemies to your side can turn the tide of battle in a single turn. Its only real drawback is its lack of armor, which is made up for by its ability to remain as a ghost after death.
Supplicant Cost: 50 The Supplicant is great for allowing your units to get a second chance at life. At a cost of 50, any unit it saves is of equal or greater value. Put the Supplicant around your casters or other high cost units to make your opponent have to take them out a second time. With only 2 life and no armor, the Supplicant is extremely vulnerable, so be sure to keep it out of harms reach.
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