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Horsemen -Cavalry -Knight -Dismounted Knight -Lancer -Mounted Archer -Rider -War Elephant
Horsemen have the ability to strike quickly and lethally in one turn, but their speed, medium to high armor and high damage are also represented in their unit cost. They can all move without using actions, which is a huge advantage, all horsemen can move at least 3 squares and still be able to attack. Horsemen excel at hovering outside of the effective range of a caster or other high range unit, then moving in and taking it out before it has the opportunity to strike. Horsemen are also great assault units; a properly set up cavalry strike can destroy an opponents army before they even know what hit them. Horsemen are also great for taking out lone units or flanking. Cavalry Cost: 100 The Cavalry is a great all around cavalry unit. Its high attack, its one time per turn ability to move 4 and its ability to kill units with 3 power or less means it can close distance rapidly, hit hard and if given the opportunity, eliminate lower power units with ease. While it has high health, its mediocre armor and 1 action point means that after its initial attack it is somewhat vulnerable to being overtaken by multiple low cost units. With this constraint, the Cavalry unit is best used to flank, pick off unsupported low power units, or to instantly close in on an enemy line with other cavalry units and inflict a punishing blow.
Knight Cost: 200 The Knight is the tank of the cavalry units; it is mobile, hard hitting, well armored and overall pretty hard to kill. With 2 action points, 5 health, 5 power and 2 armor, it can survive multiple attacks and inflict massive damage. Upon its death it becomes a dismounted Knight.
Dismounted Knight Cost: Knight Dismounted The Dismounted Knight is a mediocre ground unit. While it has a decent amount of health, damage and also has the maximum amount of armor, it is hampered by the fact that it only has 2 action points. As such, it is not as maneuverable and a bit more difficult to approach enemies with it. The Dismounted Knight works best when your knight has died in the thick of enemy lines, so it can spend its actions attacking rather than trying to close distance.
Lancer Cost: 150 Judging by the mediocre health and attack the Lancer may seem like nothing special. On the contrary, its ability to attack multiple targets in 1 go allows it to dish out a large amount of damage in 1 move. Paired with another well positioned Lancer, 2 moves can tear an unsuspecting opponents army to shreds. Lancers are representative of the cavalry's strike hard and fast characteristic.
Mounted Archer Cost: 150 The ranged attacks of the archer class, combined with the mobility of the horsemen class makes the Mounted Archer a lethal cocktail of attributes. While it does have the mobility of a horsemen, its shortcomings include low health, power and only mediocre armor, making this unit especially fragile when compared to most of its brethren.
Rider Cost: 50 The Rider is the only unit with the ability to move 5 spaces. It pays dearly for this amazing attribute; it has only 2 life, 2 power and no armor. On its own, the Rider is great at striking casters from outside of their range, and is also good for taking out pesky unarmored units such as Scouts and other Riders. When combined with other units, such as the Alchemist, the Rider becomes extremely lethal. Also, the rider is a great vehicle for deploying Assassins into the enemies lines.
War Elephant Cost: 300 The War Elephant is a strange combination of stats and abilities. It has the high health and armor of a knight, the power and ranged attack of an archer and a trample type ability that is similar to the Lancer's "attack upon passing" skill. The War Elephants tolerance for high damage combined with its trample skill allows a player to use it as an eraser, running it back and forth over enemy units until they have been annihilated; any units hearty enough to withstand this assault get attacked by the War Elephants ranged attack. Unfortunately, the War Elephants high cost and lethality makes it a high priority target for spells and stun abilities.
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